Main Campus · Madeen Road, Shin, Naway Kaley, Swat Girls Campus · Madeen Road, Shin, Nali Qala, Swat
Prototype planned Workstream 4 of 6 · Last updated 12 Oct 2026

Educational gaming and future skills

Our students already learn with phonics, puzzle and strategy games. Our next step is a purposeful learning game, played at school and at home, that builds media literacy, critical thinking and problem solving.

First output
1 prototype
playable, then tested
Student testing
Nov 2026
small test group
Devices
In place
school screens & tablets
Collaboration
Exploratory
no agreement yet

Learning through purposeful play

Good learning games combine research-based teaching with play that children want to come back to. We want to bring that approach to a rural school in Swat, in the languages our children speak, and connect it with the values we teach.

What we already do

  • Open-source Android games for phonics, puzzles and strategy
  • Teacher-led game time built into lessons
  • Structured phonics for Classes 1–3, with written and oral assessment
  • Screens and devices already on campus

Where we want to go with a partner

  • Research-based, adaptive literacy games — through licensing or co-development
  • Content in Urdu, Pashto and English
  • A teacher view of progress, so children who need help are noticed early
  • A pathway for students to become game creators

Learning data, used carefully

Gameplay records help teachers notice who needs practice. They are observations from one activity — never a diagnosis, an intelligence score or a full measure of a child’s ability. Data is collected only with guardian consent, kept to authorised staff, and shared with partners only as anonymised group findings.

Components

1

Media literacy

Comparing sources and noticing misleading information.

Design direction
2

Critical thinking

Explaining a decision and reflecting on choices.

Design direction
3

Problem solving

Puzzles and challenges that build step-by-step reasoning.

Design direction
4

Truth Detectives (Thinking Minds module 4)

A four-session module for older primary students (play, spot, verify, create), part of the Thinking Minds programme in student profiling. It is built around Bad News Junior, an online game for ages 8 to 11 made by the Dutch organisation DROG with University of Cambridge researchers. Its badges and credibility meter also inform our own prototype’s design brief.

Language and terms to confirm

Milestones

0 of 5 complete
Week 1–2 Agree scope: one prototype, platform, age group, languages and who builds it Planned
Week 1–3 Share a concept note with prospective collaborators; clarify licensing or co-development Planned
Week 2–3 One-page game design brief: learning goals, mechanics and data points Planned
Week 4–6 Build or adapt a playable prototype and test it with a small group of students Planned
Week 7–8 Publish the test report; define the student-creator and enterprise pathway Planned
Status key: PlannedIn preparationUnder wayCompleted

Photos & evidence

Photos are published only with written media consent, separate from participation consent.
Photos will be added here as the work is delivered.

Targets and results

MeasureTargetResultHow it is counted
Playable prototype1Not yet reportedWorking build with screenshots
Students testingSmall groupNot yet reportedTest attendance
Average play time—Not yet reportedGame logs, anonymised
Collaboration meetingsAt least 1Not yet reportedMeeting held and next steps agreed

Documents

Concept note Download
Game design brief Week 3
Prototype test report Week 7

Updates

17 Oct 2026 Truth Detectives is now module 4 of Thinking Minds, our programme for building children’s thinking habits, and still runs in weeks 5–7.
14 Oct 2026 Our concept note covering all six workstreams is now published. Download it from the Documents section.
14 Oct 2026 Added the Truth Detectives module, shared with the student profiling programme: four sessions in weeks 5–7 that teach children to stop, check and verify before sharing. We are confirming the game’s language options and terms for school use before launch.
12 Oct 2026 Programme profile published. Preparation begins with week 1 of the pilot.

Discuss an educational gaming collaboration

Read our concept note in the Documents section, then get in touch to discuss a collaboration or arrange a virtual classroom visit.

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