Media literacy
Comparing sources and noticing misleading information.
Design directionOur students already learn with phonics, puzzle and strategy games. Our next step is a purposeful learning game, played at school and at home, that builds media literacy, critical thinking and problem solving.
Good learning games combine research-based teaching with play that children want to come back to. We want to bring that approach to a rural school in Swat, in the languages our children speak, and connect it with the values we teach.
Gameplay records help teachers notice who needs practice. They are observations from one activity — never a diagnosis, an intelligence score or a full measure of a child’s ability. Data is collected only with guardian consent, kept to authorised staff, and shared with partners only as anonymised group findings.
Comparing sources and noticing misleading information.
Design directionExplaining a decision and reflecting on choices.
Design directionPuzzles and challenges that build step-by-step reasoning.
Design directionA four-session module for older primary students (play, spot, verify, create), part of the Thinking Minds programme in student profiling. It is built around Bad News Junior, an online game for ages 8 to 11 made by the Dutch organisation DROG with University of Cambridge researchers. Its badges and credibility meter also inform our own prototype’s design brief.
Language and terms to confirm| Measure | Target | Result | How it is counted |
|---|---|---|---|
| Playable prototype | 1 | Not yet reported | Working build with screenshots |
| Students testing | Small group | Not yet reported | Test attendance |
| Average play time | — | Not yet reported | Game logs, anonymised |
| Collaboration meetings | At least 1 | Not yet reported | Meeting held and next steps agreed |
Read our concept note in the Documents section, then get in touch to discuss a collaboration or arrange a virtual classroom visit.